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Unboxing the Rubicon Models Panzer III

I recently received my Rubicon Models Panzer III Mid War box that I had picked up for a very reasonable price at NWS Online. Since I had not seen, any reviews for any of the products from Rubicon I decided to write up a quick unboxing of the kit and will follow up with a build review, once I have it together.

First Impressions

Opening up the box was a routine matter at this point in my career of new kits. However, as with any new kit I still become a little child that starts bouncing around in his seat in anticipation.

The box looks great, professional graphics on the front and back. It is plastered with the typical “Not assembled and not painted” notices all over the box. Sometime I get the feeling that the manufactures are apologizing for not building or painting the model for me, but for me, that is the whole reason I gave you my hard-earned money. I love the hobby.

The Guts of the Kit

The kit consists of three sprues, a waterslide decal sheet, and a four-page instruction manual.

Getting down and taking a close look at the sprues, I am quite pleased with my initial inspection. The mold lines are clean and should not be an issue to clean up and the detail is quite good.

There are some noticeable differences between a Warlord Games’ resin kit and the Rubicon plastic one. Below you can see a quick snap of a side by side of the two kits. My primed Warlord model on the left and the Rubicon on the right. The most noticeable difference is the depth of the details. The Warlord model has the detail protruding more from the surface of the model than the Rubicon does. Does this really change my opinion on the model; no. Will this affect the outcome of the final product; I do not believe so. My only thought is that if there details are less pronounced on the Rubicon model compared to its Warlord counterpart, will the details get lost while the model is on the game board.

The Rubicon model does have more fine detailing work around the panel lines, a couple spare wheels on the side and a different arrangement of tools.

At this stage, I believe the two kits are comparable.

The decal sheet does have more than enough numbers to accurately tag this vehicle for either DAK or one of the European fronts. I am very excited because I can use the decals that I will not use on the Rubicon model to tag my two other Panzer III’s from Warlord because Warlord appears to always be out of stock on the red vehicle numbers that I am after.

I did notice that the DAK palm tree decals do actually have the swastika on them. The only reason I mention this is that on a recent podcast I listed to the hosts had a small diatribe on their comfort levels of painting swastikas on the side of their tanks or if they would forgo the need to be historically accurate and omit the iconography.

That is all from me for now. I will be posting soon with a review of the assemble process for this kit.

Happy Hunting Mercenaries!

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Completed – German Sd.Kfz 234/2 “Puma”

This was a fun, and unexpected project. I wanted to brush the dust off of my airbrush skills before I worked on something serious.

However, once I got paint flowing though the brush it just wouldn’t stop.

This model was a couple firsts for me.

This is the first time I’ve exclusively used Vallejo’s Model air. For two reasons: 1) I had all the right colors due to my recent purchase of Vallejo’s German Camouflage AFV kit, and 2) the whole goal was to warm up the ol’ airbrush


This was the first time I stuck with a weathering plan. Typically I experiment on my personal models. This project utilized a Vallejo Model wash and a secret weapon weathering powder for the exhaust vents and the soot on the main gun.


First time utilizing decals, I’m typically a hand paint everything kind off guy, but since I was going for a more historically accurate project. I used Vallejo’s gloss varnish to prep the surface of the model, then micro sol & micro set to finish of the decals.


I plan to utilize Vallejo’s crackle medium on my next vehicle for a weathering effect.




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The Art of Bolt Action – Preface

A game fought with the random toss of dice and won by the stoic contemplation of the commander’s stratagem. Bolt Action, by Warlord Games will devour a player’s time and energy. Rewards are reaped by even the most casual of player with thrills, movie action moments, comradery, the bitter taste of defeat, and the euphoric sensation of victory. A platoon of hardened veterans or hoards of conscripts fight bitterly across the blood soaked battlefields of Europe, the sandy beaches of the Pacific peppered with the dead, Bolt Action is fought by toy soldiers and won by generals.

The Art of War, credited to Sun Tzu, has been the cornerstone for military strategists and tacticians for thousands of years. The treatise consists of thirteen chapters, coving the axioms essential to a successful military campaign.

Combining Bolt Action with The Art of War adds a new dimension to the thought process behind how a successful commander would approach any scenario with the goal of seeking victory.

The following series of articles will delve into the ancient Chinese treatise and apply the teaching within to the game of Bolt Action.


Important Note from the author:

Aspects that are important to take into the following readings are:

  1. To approach with an open mind. Always a point of view has not been considered when on the journey to broaden one’s mine.
  2. The following articles are an editorial; they are the contemplations stirring in the mind of the author.
  3. We request that you, as the reader, take up an active and respectful discourse on the subject. The author strongly believes in the first point, and will always greet comments with an open mind.
  4. Bolt Action is a game. As all games are, have fun with them.
  5. Have Fun!