Posted on

Windy City Wargaming Episode 21: Fall Event Round Up

Welcome back to all our listeners!

In this episode, we have a full bench as we discuss the Fall Chicago events that we’ve attended. Keep an eye out for Polar Vortex in January!

We’re hoping to get another show out before the New Year, so stay tuned for that and Have a merry Christmas everyone!

Dragon Fall

Draxtar Games

Like us on Facebook!

Posted on

Armies of Germany Second Edition Pre-Order

Attention Commander!

Are you faithfully commanding the Wehrmacht across the snow covered Russian front? Have you jumped alongside the Fallschirmjäger behind enemy lines?

Then you need the newest arms and armament for the fight against the Allies and secure victory for Germany!

Armies of German Second Edition

You can pre-order the newest army book for Warlord Games’ Bolt Action right here at Mercenary Miniatures for only $25

The Armies of Germany book has been update to contain all the new rules and bring it to the cutting edge of Bolt Action Second Edition. Get those buzzsaws ready!

Don’f forget to snag those much needed templates and pin markers while you’re here!409000001-bolt-action-templates-a_grande
999000001-pin-markers-a_grande

Your peace of mind is on our mind…

As always, Mercenary Miniatures is very concerned with your peace of mind while shopping with us. We utilize Amazon to process all payments which means all of your information is secure and you can sleep easy!

 

Posted on

Sneak peek of things to come

As we come up to the Dragonfall Bolt Action event, the team at Mercenary Miniatures is hard at work preparing some beautiful objective markers for the event.

The event at Dragonfall rocking the weekend of October 15th and 16th has many events in store for all who stop by. Mercenary Miniatures’ own Chris Pawl and Mark Halberg will be running the Warhammer 40k and Bolt Action events respectively.

dragonfall_logo2_800x179

There are still a few spots available for event at Dragonfall, get your tickets now before it is too late!

The bolt Action event will be the event of many firsts! First Dragonfall Bolt Action tournament, first (that we know of) Second Edition Bolt Action event, and first Attrition format tournament!

The Attrition format is the brainchild of Aaron Jobgen, one of the members of Chicago Bolt Action and was originally developed for a long term campaign intended to be played over many many months, Aaron and Mark teamed up to adapt the rules for a tournament setting and will be running the event on October 16th.

Bolt Action Attrition

Finally, here is the sneak peek the post title promised! It is a shot of the first objective marker painted for Dragonfall. This objective marker is a stack of weapon crates tastefully and partially covered by a tarpaulin, which is being weighed down by some bricks.

One of the new objective markers painted up by Mark Halberg
One of the new objective markers painted up by Mark Halberg

These objective markers will come in packs of three unique markers all themed around the idea of supply caches and will also be available individually if you want to expand your collection!

Stay tuned for the launch of these objective markers in our online store!

Posted on

List Submission for Dragonfall 2016!

dragonfall_logo2_800x179

If you are attending the Bolt Action Attrition Tournament at Dragonfall this year, please remember to submit your army lists to Mark@MercenaryMiniatures.com this weekend!

If you have not gotten your tickets for the event yet head over to the registration page to secure your spot, space is filling up so hurry on up!

Posted on

Windy City Wargaming Episode 20: Pre Dragon-Fall & Apparently we’ve been doing this 2 years now…Yay!

Welcome back everyone and thanks for popping in for another installment of WCWG!

So Dragon-Fall is right around the corner (2 weeks from when I’m publishing this episode) and, as a sponsor and tournament organizers, we could not be more thrilled! Space is still available, but not too much, so if you’re on the fence, don’t think about it, come out and have a good time!

We also talk a bit about the recent release of Bolt Action 2nd Edition, and how Mercenary Miniatures has the new rulebook in stock!

So I cant believe it has been two years since we got this podcast going! Lot of great new friends met over the years because of this silly adventure! We wanna just take a second to thank all of you for listening, as it is, this is in fact YOUR podcast, we just turn the mics on and deliver our brand of entertainment, so Thank you all for keeping us on your playlists, and cheers to many more to come!

Acknowledgements:

Mercenary Miniatures

Draxtar Games

Dragon Fall

Posted on

Bolt Action Dragonfall Tournament: Attrition

Dragonfall is coming October 16th 2016!

Registration is still open for events!
dragonfall_logo2_800x179
Registration Link

Below is are the details of the event, missions will be announced the day of the event.
Note: These rules may be tweaked slightly for clarity prior to the event.

Operation Dragonfall

Commander, on the morning of October 16th you will marshal your forces against our enemy. We are sending you to the front where you must push the enemy back. However, you will be beyond the reach of our logistic teams and we will be unable to provide any reinforcements or supplies for many days. I had to lie, steal and cheat to get artillery support for your initial assault.

Good Luck.

Tournament Overview

You will play a series of three games over the course of the day in the first Dragonfall Bolt Action Tournament, first Bolt Action Second Edition Tournament, and the first Attrition Format Tournament.

Teams

Prior to the first game you will be randomly assigned to either RedFor or BlueFor. For each game the Victory Points you earn will also be counted towards your team, the scoring for the teams will determine what mission you will play in subsequent games.

Attrition

Each game you will take casualties. Those units destroyed will stay destroyed for the entirety of the tournament. Attrition rules are explained in more detail in the Attrition of War section later in this packet. Players are allowed to retreat units off of the battlefield to save them from annihilation.

Tournament Rules

  • The main platoon must have an officer with an equal or greater veterancy rating than 51% of the troops in the platoon.
  • During each game, a player may not field an army greater than 1,000 points.
  • The Bolt Action 2nd Edition Rules will be used for this event.

Army Lists

Each player will bring two platoons. The combined points for each platoon will not exceed 1,500 points.

Note: To ease list building each platoon has been given a range of points that they may consist of.

Main Platoon

  • This platoon will be your primary platoon and will be used in the first game. Subsequent games you will use your reserve platoon to replace any casualties that you may sustain.
  • Must be a generic reinforced platoon consisting of between 991 to 1,000 points.

Reserve Platoon

  • Must be a generic reinforced platoon consisting up to 509 points, as long as the combined value of the two platoons does not exceed 1,500 points.
  • Cannot contain
    • Any additional Headquarter Units besides the platoon commander (FFO, medics, etc.)
    • Any free units granted by your army’s national rules

Scoring

There are two types of points you will earn or lose throughout the tournament; Strategic Points (SP) and Tactical Points (TP).

Your score for each game will be a combined value of both Strategic Points and Tactical Points. Your team’s points will be the sum of each team member’s Victory Points.

Each Game will be measured by an accumulation of Victory Points to determine the victor of the game. At the end of each game compare the battle points earned by each player.

End of Game Victory Points

If one player has at least two more battle points than their opponent, that player is the winner. If the difference in battle points is not is less than two, then the game is counted as a draw.

Result

Points

Victory

+10 SP

Draw

+5 SP

Result

+3 SP

Additional Points

Enemy Unit Destroyed

+1 SP each

Secondary Objectives

Secondary Objectives are present during each game and will add or detract from the overall Victory Points for each game.

Alpha Strike

Be the first player to eliminate an enemy unit in its entirety.

Flawless Victory

Complete the game without losing an entire unit. If an order die is removed from the bag due to a unit being no longer in play, this objective cannot be met.

Remove The Head and The Body Will Perish

Eliminate the enemy’s platoon commander. This objective cannot be met if the enemy commander is retreated off of the field.

When The Fit Hits the Shan

Fail an order or morale check with the result of a FUBAR.

Live to Fight Another Dar

Retreating a unit off of the field, albeit a valid strategy, will result in a penalty to your tactical points for the game. This objective will only be counted once per game, regardless of the number of units that have been retreated.

Objective

Points

Alpha Strike

+1 TP

Flawless Victory

+1 TP

Remove the Head and the Body will perish

+1 TP

When the Fit hits the Shan

-1 TP

Live to Fight Another Day

-1 TP

Supply Caches

Supply Caches do not count towards scoring results, rather are used to aid you in later games to bring up the Clerks & Cooks from the rear echelon to aid in the fighting.

In game one and game two there will be three tokens placed on the board, evenly placed along the center line between the two long table edge.

Capturing Supply Caches

  • These tokens can be captured by any infantry or artillery unit.
  • These tokens cannot be captured by a unit that had forward deployed.
  • The unit must be in base contact with the token at the end of the turn.

Using Captured Supply Caches

Before the start of the second or third game you may turn in captured Supply Caches for the following aids

Amount

Aid

1 Supply Cache

one 5-man inexperienced rifle team

2 Supply Caches

One 5-man regular rifle team

1 Supply Cache

Reroll one failed order test, the results of the second test must be used. Any roll may only be rerolled once.

3 Supply Caches

Give it another go! One token that can be redeemed after a failed orders test, that order test is automatically passed

The Attrition of War

For this event, each player will bring two Army Lists; one 1,000-point list, acting as the main force of the day, and a secondary reserve list to bolster the losses sustained by the main list.

During the course of a game casualties will be sustained, if an entire unit is eliminated that unit may NOT be brought back for the remainder of the tournament.

Before the second and third game, Players may pull units from their reserve lists to replenish the losses sustained.

  • Units consisting of one or more men at the end of a game will be brought back during the next game at full strength.
  • Flamethrowers that have run out of fuel do not count as being eliminated and will return the next game.
  • ALL units from the main list MUST partake in each battle unless they have been completely wiped out.
  • No reserve unit may be added to the main list if its point value would cause the main list to be over 1,000 points.
  • Units that have broken due to failed moral checks are considered to be eliminated and cannot take the field again for the remainder of the tournament.

Retreating

You may choose to retreat a unit off of the battlefield to bring them back in the next game.

To retreat a unit, you must issue them a run or advance order and if any model moves off of the table edge within your half of the table the whole unit is removed from the table.

  • Units that have retreated are not counted as destroyed and will return for the next game at full strength.
  • Retreating a unit activated the Live to Fight Another Day Secondary objective.
Posted on

World At War Round Up

Hello Gamers!

So the next podcast will be coming out next week and figured you all needed something to tide you over til then so, here it is!

Over this past weekend (7/30/16) Our humble Bolt Action group (Northwest Chicago Suburbs Bolt Action, and yes, we’re working on the name) Held our first official themed event, going with Blitzkrieg, Europe pre-1943. This was a new challenge for a few of us, as we never really put any thought into early war anything (and for myself, didn’t even have a suitable army for as I play mostly mid-late war veteran Americans).
So quickly we all gathered our paints, brushes and snagged a few new mini’s (or a whole amrys worth in my case, thanks to our friend down south at NWS Online, you’re a lifesaver bud) and we all hunkered down to see what we could all come up with. So for the months leading up to the event, our facebook groups timeline was ablaze with everyone’s hobby progress, and I gotta tell you, it was really cool to have everyone working on new stuff at the same time! One of the main reasons I love Bolt Action so much is the community that surrounds it. Very few times have i found myself in the middle of a game of BA thinking to myself ‘I am not having fun right now’ no matter the game circumstances, and I largely attribute that to the players that I’ve come into contact with, many of whom I now call Friends.

Ok, enough of the mushy stuff, lets get back to the topic at hand (for those of you who listen to the podcast, you already know side tangents are par for the course, and apparently even in Blog posts).
So for my Early War Army, I chose to go with the Polish Army, Defense of Poland 1939 Theater Selector. In other words, I bought the 1000 point Polish Army Box and made a few tweaks to it and ran that, because I’m kinda lazy. Painting them up was a fun new challenge though, which took far less time than I originally thought. All in all, I painted 37 infantry, 3 team weapons, 8 Cavalry, a Tankett, and a Light Tank in about a month and a half (all in between commission work and other normal life things). Good job me (pats self on back).

20160730_134427[1]
My completed Polish Army w/ Display board.

So flashing forward to the event, one day tournament with pre-set matches to keep the games thematic. Players signed up for alignment (Axis-Allies) upon registration. Axis side was mostly German to no real surprise, and a Hungarian player. On the Allies, there was two Polish, French, two BEF, and a Soviet player. Here are a few snaps from the event. (Black & White pics photo credit to Aaron Schmidt, Color photos are mine)

13667917_10157241869855287_5590001655113808302_o
Polish Lancers on patrol.

13680215_10157241870375287_9175808411594747673_o
German Improvised MG nest.

13926033_10157241870365287_5640739607911863486_o
German infantry mustering for a push on the Allied Lines.

20160730_101436[1]
Polish Lancers investigating shots ringing out in the streets.

13909293_10157241869845287_3714599544637860118_o
German 88 on over-watch looking for targets of opportunity. Strongest gun at the event, by a lot!

13735555_10157241870110287_2794584639028288093_o
German Armor pushing on French Defenders.

13920329_10157241870255287_2472273427116683983_o
Forward observer’s view as he radios back the positions of advancing Hungarian light armor.

All in all, it was a pretty incredible event, thanks to tournament organizer: Seamus Hamrin for putting it all on for us. The end totals were: Axsis – 89 battle points to Allies – 237 battle points… Changing history one dice roll at a time!

Cant wait to see what theater General Hamrin picks for next year.

That’s all for now, stay tuned for thew next podcast episode and keep them paintbrushes working and those dice rolling!

– Chris –

Posted on

Windy City Wargaming Episode 19: Guild Konflict & Balls ’47 (that cant be right….)

Welcome back loyal listeners!

In this Episode, Mark and Chris talk Guild Ball and speculate on the upcoming Warlord Games Konflict ’47.

Brought to you as always by:

Dragon Fall

Mercenary Miniatures

Special Thanks to:

World at War

Draxtar Games

Thanks for listening, and we’ll see you in Episode 20!

Posted on

Windy City Wargaming Episode 18: Technology Be Damned!

So after getting our tech sorted out, we are back in business!

In this epiosode, Mark and Chris sit down and talk Tanks, Halo Ground Command, Tammia Weathering Master kits, and much more! Thanks for tuning in and we’ll see you in a couple weeks.

Brought to you as always by:

Dragon Fall

Mercenary Miniatures

And Special thanks as always to:

Draxtar Games

Posted on

Windy City Wargaming Episode 17: Infinity…AND BEYOND!

In this episode Mark is introduced to Infinity, by Corvus Belli and we go through pur initial reactions to the game.

Mark also goes into detail with a product review of Forge World Airbrush Paints.

Brought to you as always by:

\Mercenary Miniatures

Dragon Fall

and special thanks as always to:

Draxtar Games

Posted on

Windy City Wargaming Episode 16: After Adepticon Chat

We’re back with the next episode in our new format!

Mark and Chris have Mad Dog Miller in the third chair so listen in as hilarity or something like it ensues as we discuss our Adepticon experiences.

Brought to you as always by Mercenary Miniatures and Dragon Fall.

Posted on

Windy City Wargaming Episode 15: New Format & Sponsor and Pre-Adepticon Talk

We’re back with episode 15 of the podcast debuting our new format for the show AND announcing our new sponsor, Dragon Fall!

Listen in as we go over what we’re planing to get into trouble with at Adepticon this year. So look for either the Mercenary Miniatures polo shirts or the WCWG t-shirts and say whats up!

Dragon Fall

Mercenary Miniatures

WCWG Facebook